The Soviet single-player campaign in Yuri’s Revenge is similar to the Allied campaign in that they too want to destroy Yuri as punishment for his betrayal. At the beginning of the game, the Allies use San Francisco as the staging grounds to launch a counter-attack against Yuri by employing Einstein’s time-travel technology to go back in time and make sure the psychic madman meets the same fate that Romanov did at the end of Red Alert 2. The remainder of the Psychic Dominators that were scattered across the globe do activate, however, and the entire planet–save for the San Francisco area–falls under Yuri’s control. Luck, however, is on the Allies’ side–the flaming hull of one harrier, destroyed only seconds earlier by a hail of anti-aircraft fire, barely misses the psychic dominator but crashes directly into the island’s power plant, knocking out power to the rest of Yuri’s base and preventing the psychic dominator from activating. These powerful armoured units manage to destroy every last one of the Allied harriers. In a scene taken directly from The Rock, nearly a dozen Allied harriers zoom by the Golden Gate Bridge on their way to the psychic dominator on Alcatraz, where they’re met by a nearly impenetrable wall of lead thrown up by a number of Yuri’s new Gatling Tanks. During the opening credits of this expansion pack, however, Yuri re-emerges with an army of mind-controlled warriors who set into place a plan to take over the world by using a network of massive Psychic Dominators.Īlmost too late, the Allied forces find out about Yuri’s scheme and launch a daring assault on his psychic dominator in San Francisco. The victorious Allies have imprisoned the Soviet leader Romanov in the Tower of London, and his right-hand man, the psychic Yuri, is missing and presumed dead. Yuri’s Revenge takes place immediately after the final moments of Red Alert 2.